Showing posts with label Deadpool. Show all posts
Showing posts with label Deadpool. Show all posts

Sunday, 8 January 2017

Last Week's Comics, Ranked. (28/12/16)

A highly subjective ranking of a selection of last week's comics (28/12/16).

1. Wonder Woman #13
2. Mother Panic #2
3. Star Wars #26
4. All-Star Batman #5
5. Dark Knight III: The Master Race #7
6. Deadpool: Too Soon #3
7. Black Widow #9
8. Action Comics #970
9. Captain America: Steve Rogers #8
10. Batman Beyond #3
11. Detective Comics #947

Monday, 24 October 2016

Review: "Deadpool" #20

Admittedly, it's sort of difficult to write a review of Deadpool #20 after that excellent epilogue by writer Gerry Duggan himself. As he already goes into detail about the positive impact even unstable anti-heroes such as the Merc with a Mouth can have on people in need, I feel everything relevant has been said about this already. But the comic does something else as well...

As a one-shot where Deadpool takes a suicidal girl on a eventful night out to ultimately make her changer her mind, it's the comic's stripped-down nature that makes it stand out in comparison to the rather over-blown Deadpool instalments of late. Being left without any gadgets and teams to fall back on to, Duggan very impressively captures the helplessness, fragility but ultimately also humanity of both Deadpool and the unnamed girl. For the comic medium as a whole it shows that less is sometimes more, where putting our heroes in more grounded situations can ultimately lead to such great achievements as this one.

10/10

Friday, 14 October 2016

Review: "Deadpool: "Back in Black" #1

Admittedly, the sheer influx of Deadpool titles recently didn't do the character much good. The "Mercs for Money" proved to be a welcome change in the beginning until, well, they weren't anymore and just bored everybody (don't have any high hopes in the new outfit either). And the Gambit crossover? We shall never talk about it again.

And now? An 80's inspired Deathpool/Venom story. So much to go right, but so much more to go wrong. But you know what, this isn't actually half bad. It's really good actually. Even some rather generic villains can't hide the fact that Deadpool and Venom make for a good combo and the comic is actually quite funny (especially the fake footnotes, more of that please in the next issues). 

The only problem: it doesn't really feel very 80's, and if it wasn't for the title or the intro, one might probably never even guess that it takes place then at all. So, Bunn and Espin: up that 80's vibe a bit in the next issue, and we could be in for a real treat.

7/10

Further Links:

Deadpool #19
Deadpool #18


Tuesday, 11 October 2016

Review: "Deadpool" #19

Even if Deadpool wasn't exactly hitting its stride in the last couple of issues, these "Warda Wilson/Deadpool 2099" interludes will remind you why you actually like Deadpool. Because this one here simply doesn't have any of these things.

If, after 6 months after the last part, you don't have any clue where this actually left off, rest assured, the writers do neither. Warda Wilson and Ellie Preston were probably fighting and shouting overly-clichéd bon mots at each other, because that's pretty much all they're doing here. Geezer Deadpool is good for a couple of laughs, but becomes more and more unbearable as this drags along. 

Admittedly, some more heartfelt moments towards the comic's conclusion are smartly written and do work, but after all, these Warda Wilson interludes do nothing more than actually heighten the quality of the regular series adventures. And hey, isn't that a good thing.

4/10

Tuesday, 4 October 2016

Quickfire Combo-Reviews: "The Punisher" #5 / "Justice League" #5 / "Deadpool v Gambit" #5

"The Punisher" #5: This is one big slaughter-fest, and it absolutely convinces with its pacing, grit and dialogue. Even Dillon's execution of blood and gore is more spot-on than in earlier issues. The best one so far!?

9/10













"Justice League" #5: That's it? A story that never felt comfortable with itself and never could produce a convincing premise, story, or set of antagonists, ends as you'd imagine: uninspired and overhasty. It's all not doom and gloom though, as the members of the Justice League have generally been portrayed very well by Hitch and Daniel throughout.

5/10












"Deadpool v Gambit" #5: It's over. Finally. This last issue perfectly exemplified what was wrong with the series all along: story, characters and references that constantly think themselves more clever than they really are. Ugh!

4/10





Wednesday, 28 September 2016

Review: "Deadpool" #18

"Deadpool" #18: Less Mercs, more fun. The impact of Deadpool no longer being tied to the Mercs for Money can be felt immediately here, most simply by the fact that the series is no painful bore anymore. If you'd stopped caring about Deadpool some months ago, now's probably the time to get back into it. And if you're reading this because of Civil War II, you have my sympathy. That this get's still marketed as a tie-in is an unacceptable money grab.

7/10


Saturday, 24 September 2016

Quickfire Combo-Reviews: "Cyborg: Rebirth" #1 / "Deadpool & The Mercs For Money" #3 / "Superman" #6

"Cyborg: Rebirth" #1: It's exactly what you'd want from a "Rebirth" title, with its concise Cyborg origin story and a premise that is able to set this series apart from its predecessors. One to have an eye on in the upcoming weeks.

8/10













"Deadpool & The Mercs For Money" #3: Cullen Bunn and The Mercs For Money have, gladly, arrived at the same conclusion: Deadpool is better off without the Mercs, and vice versa. While there were some fun moments throughout the various series over the last year, undoubtedly the team-up has lost much of its chemistry and dynamic in recent outings. Go Deadpool, but go alone. 

6/10











"Superman" #6: First it's a large-scale fight (with, admittedly, some quite confusing art by Patrick Gleason), and then a pompous celebration of the return of Superman. It all feels a bit thin for one entire issue, as Gleason and Tomasi clearly seem to have run out of steam towards the end of the "Son of Superman" storyline.

8/10


Tuesday, 13 September 2016

Quickfire Combo-Reviews: "Deadpool v Gambit" #4 / "Han Solo" #3 / "Captain America: Steve Rogers" #4

"Deadpool v Gambit" #4: Only picked that up again because both Marvel and DC hardly released anything that week. And yes, the moment Deadpool and Gambit do not even really appear in their own comic, we suddenly have a half-decent story at our hand, treating the inevitability of fate through the Scramblers backstory here. 

7/10












"Han Solo" #3: Fast, fun, entertaining and with a take on Han Solo that feels fresher than in any other of Marvel's "Star Wars" series.

8/10







"Captain America: Steve Rogers" #4: What does it have to do with "Civil War II" again? Never mind. It's solid, compelling and thoroughly narrated, but definitely has lost some of its magic from earlier issues.

7/10

Wednesday, 24 August 2016

Quickfire Combo-Reviews: "Green Arrow" #4 / "Deadpool v Gambit" #3 / "Deadpool" #16

"Green Arrow" #4: It's fast, light and fun, with Percy knowing not to overemphasize Oliver Queen's personal drama; and the art here is simply spectacular, as Ferreyra's makes every panel look like a small portrait. 

7/10













"Deadpool v Gambit" #3: It has one of the funniest fighting scenes you probably have read in a while, but unfortunately Acker and Blacker lose more and more control of the story they're telling, resulting in an utter narrative chaos.

5/10













"Deadpool" #16: It's campfire story time, as Solo recalls how he dressed up as Deadpool once. It's good fun, but also anybody's guess why this gets marketed as a "Civil War II" tie-in.

6/10


Sunday, 21 August 2016

Quickfire Combo-Reviews: "Deadpool & The Mercs For Money" #2 / "Action Comics" #961 / "Darth Vader" #24

"Darth Vader" #24: It's a small glimpse of what this series could have been, if only Kieron Gillen had remotely made use of the potential a character like Darth Vader offers. Too little too late, even though this one here convinces.

7/10













"Action Comics" #961
: This is still solid, even though one cannot help but feel that Jurgens has to get the story to some kind of conclusion soon (or shake things up, respectively) if he doesn't want to risk that the series becomes directionless.

7/10
"Deadpool & The Mercs For Money" #2: If you didn't particularly like the first series, you should definitely give this one another try. Deadpool's better, the Mercs a lot deeper and more dynamic, and the cast of villains is highly compelling. 

8/10

Wednesday, 10 August 2016

Quickfire Combo-Reviews: "Deadpool & The Mercs For Money" #1 / "Action Comics" #960 / "Captain America: Steve Rogers" #3

"Deadpool & The Mercs For Money" #1: The reboot nobody really needed (yet) actually delivers the best "Mercs" comic so far, especially benefitting from a clear narrative outline.

8/10

"Action Comics" #960: Its art is too kitschy, but writer Dan Jurgens somehow manages to still keep the large-scale Superman vs. Doomsday fight interesting, finding twists and turns wherever he can. Wonder Woman kicks some serious ass here as well.

7/10













"Captain America: Steve Rogers" #3: Lighter in tone than the two previous issues, and not necessarily better for it. Next up is a "Civil War II" tie-in. Hopefully, Nick Spencer returns to form then.


6/10


Saturday, 6 August 2016

Review: "Deadpool v Gambit" #2

It's definitely a positive to see Deadpool being so "meta" again in a comic, something that was unfortunately missing from recent issues. And even though it's solid fun, with writers Acker and Blacker creatively justifying that their Deadpool story is less violence and more intrigue, it is let down considerably by its narrative execution. Constant jumps in time and holes in its story create a substantial lack in terms of coherence, denying the reader a more pleasant experience.


6/10


Furter Links:

Wednesday, 3 August 2016

Review: "Deadpool" #15

The "Civil War II" part here is actually the one that manages to convince least, as the "Mercs For Money" prove that they can even be fun(nier) without their masks. 

But the highlight here definitely has to be the epic "Deadpool vs. Black Panther" fight in the Triskelion, as the two battle it out over almost half the comic. Bawdy but never embarrassing, with a surprising chemistry and dynamic, it's Wade and T'Challa in the most unlikely brawl of "Civil War II". 


7/10


Further Links:

Tuesday, 12 July 2016

Keepin' It 360: "Deadpool v Gambit" #1

In the tradition of recent Deadpool writers Bunn and Duggan, Blacker/Acker (hihi!) offer a fun ride that even tries to top aforementioned's work. Admittedly, its avalanche of satirical pop culture and self-references sometimes lack cleverness, but the playful, vivid art and entertaining chemistry between the protagonists make for a convincing first issue.


7/10


Further Links:



Monday, 4 July 2016

Keepin' It 360: "Deadpool" #14

It's the inevitable Civil War II tie-in, featuring the "Mercs for Money", which surprisingly offers a more complete package than the standalone series did in its last issues. It's still funny and fast, but not as over-the-top, with less anarchist mayhem and more clear-cut ideas. We see a different, more nuanced depiction of the Mercs, and all for the better.


7/10


Further Links:

Friday, 24 June 2016

Keepin' It 360: "Deadpool & The Mercs For Money" #5

Deadpool & The Mercs For Money's first story line ends here, as we finally get a full backstory of the recorder robot and artist Salva Espin continues his dynamic art approach with some impressive big panels. Even though its conclusion is a bit effortless, the comic still convinces as a high-paced, colorful roller-coaster ride that will keep you entertained. 

6/10

Further Links:


Sunday, 5 June 2016

Review: "Deadpool" #12

Although Chapter 2 of "Deadpool 2099" is thoroughly enjoyable, it has a hard time of containing its scope and characters within a coherent story, resulting in a somewhat messy and overambitious narrative. 

Old Wade Wilson is convincingly written by Duggan, while Filardi and Koblish do a great job of creating a Monster Metropolis and and overall environment that feel alive and are full of nice Deadpool Easter eggs and allusions. But it's the dynamic between Warda and her antagonist (whose unmasking might come somewhat surprising) that never really clicks and ultimately prevents the comic from being on par with a regular Deadpool entry.


6/10

Further Links:






Sunday, 22 May 2016

Review: "Deadpool: Last Days of Magic" #1

Deadpool: Last Days of Magic, a one-shot that ties in with the current story arc in the Doctor Strange comics, does a hell of a lot of things right. First and foremost, it's not mandatory at all to have read any of the previous chapters to get right into the action. And frankly, if you're a Deadpal that is solely interested in the "Merc with a Mouth", you don't even have to read any of the upcoming Doctor Strange comics that conclude the "Last Days of Magic" story line. This one works pretty well on its own. Saying this, writer Gerry Duggan does a solid job of providing enough exposition to never make new readers feel lost, giving constant updates on what has been going on in previous chapters.

While Deadpool himself was a bit of a hit-and-miss in recent issues of the main series, he is absolutely outstanding in this one. Duggan manages to capture him at his wisecracking best while also delving into his more emotional side as he explores the friendship with Michael Hawthorne, all resulting in a in a story that is tremendously fast-paced without ever losing its edge and can effortlessly switch between hilarious absurdity and some emotionally deeper themes. 

Artist Scott Koblish shines with his playful approach to all characters, while managing to stay within the narrow range of constantly being over-the-top, but never too absurd. His larger, crowded panels make quite an impression as well, as they are able to tell a lot without unnecessarily confusing. Guru-eFX's accentuated colors have become a trademark in Deadpool comics and perfectly enhance story and pencils here, too.

Deadpool: Last Days of Magic is a superbly entertaining affair from start to finish that not just relies on one single strength to make it stand out, but masters a whole array of different topics.

9/10

Further Links:

Deadpool & The Mercs For Money #4
Deadpool #11
Deadpool: Masacre #1

Saturday, 21 May 2016

Review: "Deadpool & The Mercs For Money" #4

You have to give the creative team behind Deadpool & The Mercs For Money a lot of credit for the work they've been doing over these four issues so far. A big part of it is their ability to make the comic flow smoothly and effortlessly on the surface when it's really their attention to small details that lays the groundwork here.

Writer Cullen Bunn's dialogues are spot-on, with humor that hardly ever feels forced or artificial, while artist Salva Espin's inks and Guru-eFX's colors are tremendously meticulous while never giving up their bright playfulness. The series' abundantly large cast of (sometimes too) similar characters has grown even more in this one, but we're at a point now where it's the abundance itself that forms a big part of the joke.

Deadpool & The Mercs For Money continues to play to its strengths while offering a lot more if you just look hard enough. And yes, some Spanish would definitely help as well.

8/10

Further Links:

Deadpool & The Mercs For Money #3
Deadpool #11

Sunday, 15 May 2016

Comic of the Day 15/5: "Deadpool" #11

When the Deadpool/Sabretooth dynamic started to wear off in #10 last month, the fear started to creep in that writer Gerry Duggan might just not manage to drag this story across the finish line. And even though he does, the ride turns out to be a lot harder and uglier than anyone could have wished for.

The more serious and thoughtful tone here neither suits the narration nor Gerry Duggan's or artist Matteo Lolli's strengths, diminishing the otherwise prevalent satire and and in-your-face humor that usually make Deadpool comics such an enjoyable affair. The fact that Duggan has hardly any idea of how to conclude this somewhat cohesively makes for a more than fragmented narrative experience. Only when Sabretooth exits does the comic find its groove back, with a convincing Doctor Strange appearance and a finale that will make you laugh out loud (finally).

"The End, Thank Odin."

5/10

Further links:

Deadpool/Masacre #1
Deadpool & The Mercs For Money #3
Deadpool #10